static void PostToGameObject( GameObject go, System.Action<T> action )

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Description

The PostToGameObject method is a static method of the ISceneEvent<T> interface. It allows you to post an event to a specific GameObject without affecting its descendants. This method is useful when you want to trigger an event on a particular game object in the scene, ensuring that only the specified object receives the event.

Usage

To use the PostToGameObject method, you need to provide a GameObject instance and an action delegate that defines the event to be posted. The action delegate should be of type System.Action<T>, where T is the event type you are working with.

Example

// Example usage of PostToGameObject
GameObject myGameObject = new GameObject();
ISceneEvent<MyEventType>.PostToGameObject(myGameObject, eventInstance =>
{
    eventInstance.OnEventTriggered();
});